2 ms·
That what I wondering, for sharp narrow corners like with that pac-man mouth center and in font rendering composite/multichannel is probably the better approach
by mxfh 1y ago
That what I wondering, for sharp narrow corners like with that pac-man mouth center and in font rendering composite/multichannel is probably the better approach for any situation where the there is potential for self-intersection of the distance field in concave situations.
https://lambdacube3d.wordpress.com/2014/11/12/playing-around-with-font-rendering/ https://lambdacube3d.wordpress.com/2014/11/12/playing-around...