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Brilliant. I wonder if it was inspired by Brett Victor's fantastic talk 'Inventing on Principle' (http://vimeo.com/36579366 http://vimeo.com/36579366) - it seem
by larister 14y ago
Brilliant. I wonder if it was inspired by Brett Victor's fantastic talk 'Inventing on Principle' (http://vimeo.com/36579366 http://vimeo.com/36579366) - it seems there have been many such efforts to break the barrier between writing code and seeing the effects since that talk appeared. Maybe it's just that the talk made an impression on me and hence I've been noticing this sort of thing more. Either way, bravo Mr Doob.
- mrdoob2 14y agoI feel that talk made an impression on many people. I think that talk made live editing "mainstream" and Bret "stole" the concept by doing a good show just like Apple does. It's been done for years but no one "bothered" making a good show/product that wowed people. From the top of my head (fluxus) [1] and impromptu [2]. And I bet every game company have their own live editing tools. Anyway, </rant>. What inspired me was this video of Iq's live coding setup [3] from last year. Months later I made a webgl version [4] to help spread glsl know-how. Then doing the HTML/CSS/JavaScript one was just natural de-evolution :) [1] http://www.pawfal.org/fluxus/ http://www.pawfal.org/fluxus/ [2] http://en.wikipedia.org/wiki/Impromptu_(programming_environment) http://en.wikipedia.org/wiki/Impromptu_(programming_environm... [3] http://www.youtube.com/watch?v=9g8CdctxmeU http://www.youtube.com/watch?v=9g8CdctxmeU [4] http://glsl.heroku.com/e http://glsl.heroku.com/e