3 ms·
The minute black area on the inner part of the sector getting perceptually boosted with the same ramp width like the outer area is effectively how an outline on
by mxfh 1y ago
The minute black area on the inner part of the sector getting perceptually boosted with the same ramp width like the outer area is effectively how an outline on a shape would behave, not two shapes with no stroke width. I would expect the output brightness should scale with the volume/depth under a pixel in the 3d visualization.
Is this intentional? To me this is an opiniated (aka artistic preference) feature preserving method not the perfect one.
Btw the common visualization has a source and an author:
https://iquilezles.org/articles/distfunctions2d/ https://iquilezles.org/articles/distfunctions2d/
https://www.shadertoy.com/playlist/MXdSRf https://www.shadertoy.com/playlist/MXdSRf
- Retr0id 1y ago> The minute black area on the inner part of the sector I'm not grasping what you're referring to here.
- mxfh 1y agoThat Pac-Man “mouth” is collapsing to a constant width line like halfway in for the last for examples for me. Having some weird mid-length discontinuity in the edge direction for me. Not just perceptually. Maybe I’m misunderstanding something here or have a different idea what the goal of that exercise is, but I would expect some pixels to turn near white near the center towards that gap sector.