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I've never understood why they couldn't have just used the existing 3D CSS for WebXR. All the data is there, all they need to do is render the DOM from 2 POVs,
by socalgal2 1y ago
I've never understood why they couldn't have just used the existing 3D CSS for WebXR. All the data is there, all they need to do is render the DOM from 2 POVs, one for each eye. They could even have had some standard to let it auto composite with WebGL.