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From the very beginning in Sciter an Image can be constructed in two ways at runtime ( other than just getting loaded image reference): 1. By painting on it us
by c-smile 1y ago
From the very beginning in Sciter an Image can be constructed in two ways at runtime ( other than just getting loaded image reference):
1. By painting on it using Canvas/Graphics API:
new Graphics.Image(width, height, painter(graphics) [,initColor]);
Where _painter_ is a function used for paining on the image surface using Canvas/Graphics reference.
2. By making snapshot of the existing DOM element:
new Graphics.Image(width, height, element [,initColor])
Such images can be used in DOM, rendered by other Canvas/Graphics as also in WebGL as textures.
See: https://docs.sciter.com/docs/Graphics/Image#constructor https://docs.sciter.com/docs/Graphics/Image#constructor