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0. Mostly, we do web game development in the US for larger corps. 98% of employees are onsite. 1. You are correct, currently we pay management salary and every
by j2bax 14y ago
0. Mostly, we do web game development in the US for larger corps. 98% of employees are onsite.
1. You are correct, currently we pay management salary and everyone else hourly. It was actually only recently that we even moved management to salary per my recommendation and preference to be moved to salary.
I'm pretty new to HN, this isn't a throwaway, should it be?
I'm considering making the suggestion to the owner to move everyone to salary so that our costs are a little more predictable. I understand that taking away time and a half could be a sticking point for some of the guys... We would obviously take this into consideration when figuring salaries.
Personally I feel it might make the work place a little more laid back.
- lifeisstillgood 14y agoSorry I saw a new account on a sensitive subject - as the man says assumption makes an ass of you and umption... Are you paying hourly because originally things were uncertain and salaries were a big risk on the founders? If this has changed (good rep, plenty of orders trhough next six months) then maybe salary is the way to go. My feeling though is salary is only part of a question about sharing and managing risk. Games development is risky and there will be better qualified people here to advise but I would look at how the whole risk/reward is structured - salaried employees take on the bread and butter corporate games, freelancers take the riskier retail with some shared upside? There are many ways to do it but at the moment it sounds that it's in peoples interet to work longer hours rather than ship early.