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I mean A/UX was effectively that, and it's Apple's fault for not properly maturing it into a general purpose product for all Apple customers? I understand part
by cmrdporcupine 1y ago
I mean A/UX was effectively that, and it's Apple's fault for not properly maturing it into a general purpose product for all Apple customers?
I understand part of the reason was the license cost was so high?
- twoodfin 1y agoYou put your finger on Apple’s big problem in the inter-Steve era: Product. They had all the pieces, or certainly the smart engineers and designers to build the pieces that were missing, but nobody with a strategic product vision to make the pieces fit. The most serious indictment of their product thinking or lack thereof: They planned originally to do a total software compatibility break with PowerPC. Power Macs were a success rather than a disaster because a few engineers ran a skunkworks emulation & hardware design effort to build the bridge from 68k.