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> When the modding community is so heavily plagued with mods that are malicious in some way Is it? Granted, I'm a heavy mod user myself for various games, but
by diggan 1y ago
> When the modding community is so heavily plagued with mods that are malicious in some way
Is it? Granted, I'm a heavy mod user myself for various games, but only created mods myself for Cities Skylines and Cities Skylines 2 so I guess I know that ecosystem the best, and yes, there been a few cases of malicious mods, but "heavily plagued"? What ecosystem are you talking about?
- Cieric 1y agoMost recently in my memory it's been minecraft. There was a wave of mods that were stealing things like discord access tokens, I don't have clear memory on all of the cases that I've been through, just that I always try and verify all mods I can now. I think I remember one for Lethal Company and looking online I'm seeing some referenced for Dota 2, Sims 4 and Slay the Spire. Just learned Nexus mods is also pretty good about handling anything that's virus like, most of my modding experience has been external to that though.
- Scramblejams 1y agoYep, this really bums me out. Wanted to try plenty of Minecraft mods but never wanted to go to the trouble to set up a secure environment, so I never did either. As an only-tangentially-related aside, the difficulty of making mods for Windows games work on Proton also bums me out. I wish some kind of cross-platform, sandboxed modding ecosystem existed solving enough problems that most modders would prefer to use it. I'm not sure that's even possible, though.