3 ms·
Thanks for the bug report! Found it: the puzzle generator had a "parity check" that only allowed clicking each tile once. On a 3x3 grid (9 tiles), this capped
by franze 1y ago
Thanks for the bug report!
Found it: the puzzle generator had a "parity check" that only allowed clicking each tile once. On a 3x3 grid (9 tiles), this capped all puzzles at 9 moves maximum, even though levels 10-20 were supposed to require 10-20 moves.
The root cause: We were using binary logic (clicked/not-clicked) in a game with 3-color cycling. With 3 colors, each tile can be usefully clicked up to 2 times before returning to its original state.
fix v1.87.0: Changed from binary parity to tracking actual click counts, allowing each tile to be clicked (colors - 1) times. This enables up to 18 moves on a 3x3 grid, exactly as pyt correctly calculated!
Now levels properly progress:
- Levels 1-18: 3x3 grid (max 18 moves)
- Levels 19-32: 4x4 grid (max 32 moves)
- Levels 33+: 5x5 grid (max 50 moves)
Thanks for playing!