3 ms·
> It's certainly a very different set of tradeoffs, using a lot more bandwidth. Wasnt that the point? > These use cases demand very, very low latency. Every m
by theshackleford 1y ago
> It's certainly a very different set of tradeoffs, using a lot more bandwidth.
Wasnt that the point?
> These use cases demand very, very low latency. Every millisecond counts here
> When game streaming, the expectation is that we have a lot of bandwidth available. Streaming locally on a LAN in particular, bandwidth is basically free. Gigabit ethernet is ancient technology and hundreds of megabits over WiFi is no problem either. This shifts priorities a little bit for me at least.