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I've been mulling over the concept of a codec designed for streaming NES video. Stream the VRAM tiles and the RAM data needed to reconstruct the output locally,
by Firehawke 1y ago
I've been mulling over the concept of a codec designed for streaming NES video. Stream the VRAM tiles and the RAM data needed to reconstruct the output locally, which could be done in a shader along with CRT simulation if desired.
Very much a one-trick pony, but probably considerably less bandwidth-intensive than even the original resolution (320x224) under nearly any acceptable bitrate.