3 ms·
That really depends on the game. Loading every texture in advance isn't practical for all games - many newer "open world" games will stream textures to the GPU
by duskwuff 1y ago
That really depends on the game. Loading every texture in advance isn't practical for all games - many newer "open world" games will stream textures to the GPU as needed based on the player's location and what they're doing.
Also, modern game textures are a lot of data.
- 10000truths 1y agoTrue, on-demand loading/unloading of large textures still needs to be handled. Video streaming handles congestion by sacrificing fidelity to reduce bitrate. A similar approach could be taken with textures by downsampling them (or, better yet, streaming them with a compression codec that supports progressive decoding).