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What are existing streaming game services using? Surely there is some good previous work in this area?
by pimlottc 1y ago
What are existing streaming game services using? Surely there is some good previous work in this area?
- wmf 1y agoProbably GPU hardware encoding using low-latency mode. Somebody reported 1 ms latency.
- toast0 1y agoI doubt any of those are willing to drop 100mbps+ per client. If the clients can even manage it.
- theshackleford 1y ago> I doubt any of those are willing to drop 100mbps+ per client. There is zero reason to not be willing to do so on a local network. > If the clients can even manage it. They can. I use significantly more than that already.
- detaro 1y ago"Streaming game service" clearly does not refer to something in your local network
- theshackleford 1y agoPlenty of people I know refer to local game streaming setups as services, especially when they’re run as system services or hosted servers (like I do). In my world, anything that runs persistently and offers functionality, whether it’s local or the cloud, is a service. I run a local game streaming setup that fits that definition exactly and so yeah, when I hear game streaming service, that’s what I think of. That said, I get that others could associate the term more with commercial cloud solutions with some reflection. Just not where my brain goes by default, since I don’t use them and nobody I know does or would as we can host our own “services” for this purpose. My bad.