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Of note, there is an interesting parallel between this sketch/extrude/cut approach that Solidworks uses, and the Brush approach you used to use to make Half-Lif
by the__alchemist 1y ago
Of note, there is an interesting parallel between this sketch/extrude/cut approach that Solidworks uses, and the Brush approach you used to use to make Half-Life and Source engine maps. (I don't know what the current tools, e.g. for Unreal use).