2 ms·
Modelling is fairly laborious. Almost all VR devices require lots of motion, have limited interaction affordances and have poor screens. So you’re going to be
by dagmx 1y ago
Modelling is fairly laborious.
Almost all VR devices require lots of motion, have limited interaction affordances and have poor screens.
So you’re going to be more tired with a worse experience and will be working slower.
What XR is good for in the standard creative workflow is review at scale.
Blender does have an OpenXR plugin already but usability is hit or miss.