4 ms·
Replying mainly to the title - but I'm surprised VR based 3D modeling never took off. I've only dabbled with blender, I know it's a powerful tool, but the learn
by disambiguation 1y ago
Replying mainly to the title - but I'm surprised VR based 3D modeling never took off. I've only dabbled with blender, I know it's a powerful tool, but the learning curve just to navigate the interface is steep - compared to some creativity VR programs which felt instantly intuitive for 3D modeling. I guess for a professional digital artist, having fine technical control of your program is more important.
- dagmx 1y agoModelling is fairly laborious. Almost all VR devices require lots of motion, have limited interaction affordances and have poor screens. So you’re going to be more tired with a worse experience and will be working slower. What XR is good for in the standard creative workflow is review at scale. Blender does have an OpenXR plugin already but usability is hit or miss.
- TOMDM 1y agoThe biggest holdup for VR sculpting is you have nowhere to rest your hands or tools. In a physical medium you can rest your weight and tools against the clay, glass etc. that you're working with. This is part of the reason why high end 3d cursors have resistive feedback, especially since fine motor control is much easier when you have something to push against and don't have to support the full weight of your arm.
- cmdr2 1y agoPeople do use VR for modeling/animation in Blender - https://freebirdxr.com https://freebirdxr.com (disclaimer: I'm the author of this plugin) Freebird is still quite basic, but it's under active development and more modeling and posing features are being added. So a core set of people definitely use VR in Blender for creation/editing, but I agree the number is quite small.