2 ms·
In general, most simulations with rigid body physics are still baked-in animations, and often still use rudimentary collision conservation models. If people tr
by Joel_Mckay 1y ago
In general, most simulations with rigid body physics are still baked-in animations, and often still use rudimentary collision conservation models.
If people try something fancy... the clipping and weird physics glitches will ruin their day. Only somewhat depends on the game engine =3