3 ms·
At the end of the talk, and article, there is a short video demostration of the current state of the game engine, and it has hills and banked curves and whatnot
by wassimulator 1y ago
At the end of the talk, and article, there is a short video demostration of the current state of the game engine, and it has hills and banked curves and whatnot. For the talk I opted for a flat grid.
Suspension is implemented as well but it didn't feel to me like a unique problem to implement for cars, at least not a simple suspension that can carry a car, and it didn't fit too well with the flow and limited time I planned for this.