4 ms·
Barely useable, pfff. Needs at least two out of three of - airhorn and/or light saber sound effects, - a sixel-based rendering of lens flares, or - a fluid d
by isoprophlex 1y ago
Barely useable, pfff. Needs at least two out of three of
- airhorn and/or light saber sound effects,
- a sixel-based rendering of lens flares, or
- a fluid dynamics engine to simulate rippling of characters around the path along which the cursor moves
(Joke, looks very cool even though i'd probably find it too distracting)
- Nevermark 1y ago> - airhorn and/or light saber sound effects, I will take the light saber sounds. With stereo-spacial transformation, so the sounds "direction" and "distance" match my own physical dynamic orientation relative to the cursor's motion on the screen. And, the ability to open a small window, which gives me the cursor's visual point-of-view, as it zooms through the graphics on the screen. Also, each traversed character should get "hot" as the curser goes over it, indicated with a stable glow for a quarter of a second, followed by an exponential fade over another second. I think we can all agree that when in flow, functional distractions need to work harder, be more immersive, to be effective.
- somat 1y agoHere you go. https://ash-k.itch.io/textreme https://ash-k.itch.io/textreme
- 0xFEE1DEAD 1y agoTestimonial: > I've never been asked to pair up eversince I've started using tattoy