3 ms·
To me one of the most influential pieces of writing about subpixel rendering and in particular an exploration of the ways Microsoft got it wrong was the writing
by jchw 1y ago
To me one of the most influential pieces of writing about subpixel rendering and in particular an exploration of the ways Microsoft got it wrong was the writings by the late developer of Anti-Grain Geometry, Maxim Shemanarev (R.I.P.)
https://agg.sourceforge.net/antigrain.com/research/font_rasterization/index.html https://agg.sourceforge.net/antigrain.com/research/font_rast...
Though to be fair to this article, Microsoft did improve things with DirectWrite, and yes the situation on Linux is quite bad unfortunately.
Also bonus, a pretty great article here talking about gamma correctness in font rendering, an issue that is often somewhat overlooked even when it is acknowledged.
https://hikogui.org/2022/10/24/the-trouble-with-anti-aliasing.html https://hikogui.org/2022/10/24/the-trouble-with-anti-aliasin...
Just some additional reading materials if you're interested in this sort of thing.