4 ms·
You are in luck, there is an amazing youtube series about someone who made an engine simulator so he could simulate engine sounds: https://youtube.com/playlist
by ehnto 1y ago
You are in luck, there is an amazing youtube series about someone who made an engine simulator so he could simulate engine sounds:
https://youtube.com/playlist?list=PLUahe1BHkKtVN4nPDmueo7huQgIhwUGOK&si=x9bNXs6S_UXZSFFz https://youtube.com/playlist?list=PLUahe1BHkKtVN4nPDmueo7huQ...
The simulation of tires is interesting too, because you can get totally playable vehicles without simulating them at all. Or you can simulate some aspects for gameplay reasons (tire wear, heat, rudimentary grip level change)
Or, you can go really, really deep, and simulate the real physics going on, and that's what games like Beam NG, iRacing, Assetto Corsa etc. are doing. Usually known as the "tire model" in case you want a term to search up. They're still approximations but ever improving accuracy.
- rzzzt 1y agoBeamNG is standing on the shoulders of Rigs of Rods, which uses soft body physics (points of mass connected by links that aim to keep the same distance between two points up to a certain amount of force applied, after which deformation occurs): https://en.wikipedia.org/wiki/Rigs_of_Rods https://en.wikipedia.org/wiki/Rigs_of_Rods