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there is a whole family of filetype glTF extension standards for vehicles so a completed asset will be rendered effectively across different game/world/ engines
by jimmySixDOF 1y ago
there is a whole family of filetype glTF extension standards for vehicles so a completed asset will be rendered effectively across different game/world/ engines and coordinate the physics etc ... [1] is an example :
[1] https://github.com/omigroup/gltf-extensions/blob/main/extensions/2.0/OMI_vehicle_body/README.md https://github.com/omigroup/gltf-extensions/blob/main/extens...
- flohofwoe 1y agoJesus F. Christ, they're really turning gltf into a kitchen-sink format :/
- CupricTea 1y agoIs it any more of a kitchen-sink format than FBX? This is listed as a gltf extension, so not required in every loader, no?
- StrandedKitty 1y agoWhat do you think the purpose of extensions is? They enrich the base spec. If your renderer can't handle an extension it will simply ignore it.
- jayd16 1y agoOnly one known implemention, though.