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The same reason they make it difficult to use credit cards for gambling. Merchants that sell porn, gambling, and other vice have higher rates of fraud. If they
by Apreche 1y ago
The same reason they make it difficult to use credit cards for gambling.
Merchants that sell porn, gambling, and other vice have higher rates of fraud. If they allow them to accept credit cards at all, they charge them much higher merchant’s fees to do so.
- Insanity 1y agoAh, gotcha. That rationale does make some sense then.
- BizarroLand 1y agoWell, until you realize that the merchants affected in this specific incidence, itch.io and steam, have had 12 and 21 years respectively of operation without causing issue for online payment systems, indicating that this is a BS excuse.
- babelfish 1y agoIf the payment systems find that 90% of the fraud/chargebacks through these platforms is from 0.1% of the games, of course they would push for those 0.1% to be banned.
- multjoy 1y agoThe payment networks don’t pay for the cost of chargebacks - that’s borne by the merchant or the card issuer, the network makes money either way. This is one of those situations where the optimal level of fraud isn’t zero.
- leereeves 1y agoWho does chargebacks on Steam? They'd lose their whole account.
- michaelt 1y agoWhy should that be the case? Do the credit card companies go to Wal-Mart, find all the fraud is people buying cigarettes, spirits and razor blades, and tell Wal-Mart to stop stocking those? Of course they don't.
- sltkr 1y agoIs there any evidence that this is the case, though?
- sltkr 1y agoIf this was all there was to it, I'd expect a surcharge for risky payments instead.
- creer 1y agoExactly. And that mechanism is already in place: some payment processors will accept sex industry vendors. They just charge more.