4 ms·
> When the library loads without error, look up the GAME_API struct.... If looking up the GAME_API fails, close the handle and consider it a failure. Error han
by uticus 1y ago
> When the library loads without error, look up the GAME_API struct.... If looking up the GAME_API fails, close the handle and consider it a failure.
Error handling strategies, and what fallback state things fall into when the hot code breaks, would be great to hear about.