3 ms·
Those are distinct actions though. "Anticipation" in character animations is a source of persistent friction between game programmers and animators because if
by fidotron 1y ago
Those are distinct actions though.
"Anticipation" in character animations is a source of persistent friction between game programmers and animators because if incorporated as part of user/player action it simply kills responsiveness. OTOH being able to see NPCs prepare to do something (like pulling the bow) is incredibly useful.