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I read the article as an unreasonably deep dive into something that few people care about as much as the author. I certainly don’t, but that’s what makes it go
by shermantanktop 1y ago
I read the article as an unreasonably deep dive into something that few people care about as much as the author. I certainly don’t, but that’s what makes it good. That’s perfect for HN.
- mattkrause 1y agoMy only real beef with the article is that "Uneasy about easing functions" would have been a much better title.
- pahgawk 1y agoAuthor here -- kicking myself because this is way better lmao
- mattkrause 1y agoTake it--it's all yours :-)
- ziml77 1y agoYou should edit the title. I'm sure there's plenty of people who will find this post later on and be tickled by that :)
- Bluestein 1y agoOh, you beat me to it, I see :) Kudos.-
- mattkrause 1y agoGreat minds, etc!
- Bluestein 1y agoTotally :) PS. And, if I may as a recovering Flash 5/Actionscript victim ... ... this (great) article brought back memories.-
- f33d5173 1y agoIt didn't seem unreasonably deep at all. It was long, sure, but it seemed to only scratch the surface of the topics it was discussing. That was sort of my point in bringing up the css function - it is itself incredibly bare-bones, but just describing it's usage would have covered more ground imo.
- shermantanktop 1y ago"Unreasonably deep" is a relative term. Certainly deeper than I care to go. But sure, it could be unreasonably deeper. Every time I have used animation my approach has been to treat it as frosting to be used sparingly. As such I would be much more attracted to simple/supported modes (that someone else will be interested in keeping functional) than I would be to obsessing over physics realism. But I am also a UI caveman with no taste, so there's that.
- sfink 1y agoNot disagreeing, but you might be surprised at how widespread the interest in easing is. In my experience, easing is a major topic of debate whenever people are discussing the look and feel of animations. Often people just argue over the proper parameters for the same old functions, but that's all they have available. Their arguments use lots of ambiguous human terminology like snappiness, surprise, anticipation, sluggishness, etc. that don't cleanly map to specific parameters. Adjusting easing can produce dramatically different results in how we feel about something. It triggers our hindbrain. We want to pounce on the mouse, or block the incoming rock, or whatever, I guess? Try going in for a handshake a little faster or slower than usual and see what happens...