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Two other fun details: In some cases they could be used to get things that were in the game "legitimately" but which you might not have access to. E.g. getting
by harimau777 1y ago
Two other fun details:
In some cases they could be used to get things that were in the game "legitimately" but which you might not have access to. E.g. getting Mew in Pokemon Blue/Red or Surfing Pikachu in Pokemon Yellow.
Sometimes the codes would break in interesting ways. For example, an invincibility code might cause problems if it was on during a battle that you are scripted to lose. Or the "invincibility" code might actually work by instantly healing you; so you might find out that you are vulnerable if an enemy is strong enough to take all of your health with a single hit.
Like the parent post said, there was a lot of experimentation even when everything was working "correctly".
- echelon 1y agoIn the name of "Show, Don't Tell," here are some fun examples: Super Mario Bros 3 (NES + Game Genie) equipping Hammer Suit / Invincibility: https://www.youtube.com/shorts/FUVOM3rxZ5U https://www.youtube.com/shorts/FUVOM3rxZ5U Super Mario World (SNES + Game Genie) causing weird memory distortion glitches, enabling swimming anywhere, and other more useful things: https://youtu.be/o7_eFcpwq24?si=_io5oSzpRxdvuEMp&t=164 https://youtu.be/o7_eFcpwq24?si=_io5oSzpRxdvuEMp&t=164 Super Mario RPG (SNES + Game Genie) enabling the hidden developer debug menu: https://youtu.be/bH-uh9BnIfU?si=0L7qviRp5T-Nokjs&t=402 https://youtu.be/bH-uh9BnIfU?si=0L7qviRp5T-Nokjs&t=402 Pokemon Red (Game Boy SP + Game Genie) unlocking the unobtainable Mew (which Nintendo only gave away at rare in-person tournament events) at game start: https://www.youtube.com/shorts/yzqTRbixnak https://www.youtube.com/shorts/yzqTRbixnak Zelda Link's Awakening (Game Boy + Game Genie) changing the value of "1" rupee to "255" rupees for effectively infinite currency (the creator isn't aware of the significance of "255"): https://www.youtube.com/shorts/dRFqU_Dz3M8 https://www.youtube.com/shorts/dRFqU_Dz3M8 Super Mario 64 (N64 + Gameshark) adding Dorrie the Plesiosaur to Lethal Lava Land: https://youtu.be/DVBMdwn8Kc0?si=cUZ5ioG1GEvY0l-H&t=84 https://youtu.be/DVBMdwn8Kc0?si=cUZ5ioG1GEvY0l-H&t=84 Super Mario 64 (N64 + Gameshark) showing off the Gameshark menu and a bunch of Mario character animation swaps: https://www.youtube.com/shorts/AptK2MbqLXQ https://www.youtube.com/shorts/AptK2MbqLXQ Banjo-Kazooie (N64 + Gameshark) replacing the main characters with the Rareware logo and adding an "infinite jump by pressing A" hack, which adds displacement or velocity with a button press (yes, this is totally absurd): https://www.youtube.com/watch?v=XF6pwm00vtY https://www.youtube.com/watch?v=XF6pwm00vtY Zelda Ocarina of Time (N64 + Gameshark) spawning a hidden developer-only enemy, the Starfox Arwing, which shoots lasers at Link: https://www.youtube.com/shorts/KOQUhm1cNu8 https://www.youtube.com/shorts/KOQUhm1cNu8 Smash Bros 64 (N64 Emulator) spawning Master Hand (final boss) as a playable character in a standard stage: https://www.youtube.com/watch?v=A1i9TRLifaw https://www.youtube.com/watch?v=A1i9TRLifaw Zelda Majora's Mask (N64 + Gameshark) spawning special items, equipping the wrong items, using the wrong weapons, manually adjusting the clock, etc.: https://youtu.be/ae2q9CjqXsc?si=IPB7XcPFWZyzpbh3 https://youtu.be/ae2q9CjqXsc?si=IPB7XcPFWZyzpbh3 Smash Bros Melee (Gamecube emulator) spawning infinite items and damage for total chaos: https://www.youtube.com/watch?v=IDZZiL4rqlk https://www.youtube.com/watch?v=IDZZiL4rqlk Quick Game Genie hardware overview: https://www.youtube.com/shorts/WzHokvjdvDc https://www.youtube.com/shorts/WzHokvjdvDc
- trashcan 1y agoGoldeneye on N64 had some really cool hidden modes that could only be turned on with Game Genie. I don't recall which ones exactly required the Game Genie, but I'm pretty sure there was one that made everyone invisible until their first death in multiplayer. That was a lot of fun.
- c22 1y agoI just liked to make everyone wear sunglasses. Plus loading the tank into every level possible.
- savrajsingh 1y agoGame genie was only on regular Nintendo. Those other modes on goldeneye were an Easter egg built into the game, iirc
- marpstar 1y agoYou're right that N64 did not have Game Genie (Super Nintendo and Sega Genesis also did), but N64 did have Gameshark, which was the spiritual successor to Game Genie (along with Action Replay). There is a project (https://github.com/JCR64/GoldenEye-007-N64-Gun-Game https://github.com/JCR64/GoldenEye-007-N64-Gun-Game) that adds games to Goldeneye via Gameshark
- mister_mort 1y agoSome of the hidden stuff in Goldeneye was available without memory hacking, it just required a long sequence of button presses that was unknown for a fair amount of time. I believe stuff like invisibility in multiplayer or the special developer models are only available via button sequences.
- panopticon 1y agoI memorized the invisibility sequence. Grabbing Oddjob and smashing in that invis cheat was a sure way to make everyone hate you at a party. Oddjob was a good pairing because you weren't completely invisible, so his short stature/hitbox made the effect more scummy.
- Lammy 1y ago> E.g. getting Mew in Pokemon Blue/Red 0115D8CF is one of those sequences that is permanently burned into my brain to the same level as FCKGW
- marak830 1y agoWow. Talk about burn in. RHQQ2 I think was the next part. It's been over a decade since I used that code...
- sunrunner 1y agoNot a Game Genie code but I have this catchy thing burned into my wetware: Down, Up, Square, Triangle, Triangle, O, Down, Up, Square, Triangle It's for MediEvil (PS1) and 'spells' Dust To Dust, fitting for the game's theme.
- Mtinie 1y agoUUDDLRLRBASlSt I have a hunch I’ll somehow remember the Konami Code well after I’ve forgotten everything else.
- Dwedit 1y agoMew can also be obtained through glitches without any game alteration devices.
- sunrunner 1y agoCorrect, however I’m afraid I can’t award any points because you didn’t begin with “Um actually” (also no idea why the downvote on your comment) Edit: wording