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Hardware cost+extra weight (need to make the glass thicker to be able to handle extra force and not push on the display). Turns out nobody was really using it b
by 05 1y ago
Hardware cost+extra weight (need to make the glass thicker to be able to handle extra force and not push on the display). Turns out nobody was really using it because discoverability sucked..
- yoz-y 1y agoThe discoverability sucked because Apple never rolled this out to all of the devices, themselves grossly under utilized the feature and eventually ghosted it. It was by far the best cursor control paradigm on iOS. Now everything is long press which is slow and as error prone. I’m all for proposing different paradigms as accessibility but 3dtouch was awesome.
- macNchz 1y ago3D Touch was amazing for typing alone, I miss it basically every day when I type more than a couple of words on my phone. It was so great to be able to firm-press and slide to move the insertion point, or firmer press to select a word or create a selection. It was like a stripped down mobile version of the kind of write-and-edit flow of jumping around between words that I can get on a proper keyboard with Emacs keybindings drilled into my brain.
- Creeot 1y agoYou can still move the cursor by long pressing on the space bar, in case you didn't know. There's no equivalent replacement for the selection behavior you're describing, though (as far as I'm aware).
- Wowfunhappy 1y agoI don't understand why Apple doesn't just let us slide to move the cursor, who needs force touch?
- jmb99 1y agoHardware cost & weight, fine. Glass doesn't need to be thicker than it currently is (I can press on my 13 Pro's screen about twice as hard as was needed for 3D Touch's max depth, and no issues with the screen), and the last time I replaced a battery on a 12, the screen was just as thick as the XS. >Turns out nobody was really using it because discoverability sucked.. Sure, but then redesign the UI after removing 3D Touch to not be equally undiscoverable but less precise. Even on the latest iOS beta with its full redesign, there's still many, many actions that require a long press that are completely undiscoverable. (For example, if you don't have the Shazam app installed, go find the list of songs Siri has recognized when asked "What's this song?" Don't look up the answer.)
- echoangle 1y ago> Glass doesn't need to be thicker than it currently is (I can press on my 13 Pro's screen about twice as hard as was needed for 3D Touch's max depth, and no issues with the screen) I dont think this is a great argument. The glass maybe needs to be thicker so the sensors on the border can properly measure the pressure, not because the screen is close to shattering.
- sejje 1y agoMaybe you had a hard time parsing his comment. He is capable of pressing twice as hard as the feature required at maximum. The screen handles 2x the maximum without issues. Therefore, the glass is thick enough to handle half that pressure,as required by the feature. It's a good argument.
- echoangle 1y agoAs far as I know, the pressure is measured around the edge of the screen. If the screen is thin enough, it could bend when pressed and the pressure applied to the center of the screen can’t be properly measured. I don’t think the problem with a too thin screen is the screen breaking when pressing it.
- simondotau 1y agoFor what it’s worth, I made the same parsing error upon first read.
- mitthrowaway2 1y agostiffness != strength
- cluckindan 1y agoNobody? Really? It’s definitely the UX feature I miss most on modern iPhones. Long press feels janky in comparison.
- gxs 1y agoReally? For me it’s the “open image in new tab” option in safari Have no idea why you’d go out of your way to do that other than placating image sharing services