4 ms·
> After a fixed number of iterations we cut our losses. Typically and for the experiments in this post, that number is 80: while we still get solves after more
by btown 1y ago
> After a fixed number of iterations we cut our losses. Typically and for the experiments in this post, that number is 80: while we still get solves after more iterations, it becomes more efficient to start a new solver agent unburdened by the misunderstandings and false assumptions accumulated over time.
A sentence straight out of Lena! https://qntm.org/mmacevedo https://qntm.org/mmacevedo :
> Although it initially performs to a very high standard, work quality drops within 200-300 subjective hours (at a 0.33 work ratio) and outright revolt begins within another 100 subjective hours.
We will never stop trying to make the torment nexus.
- mikepurvis 1y agoWhat a phenomenal read, thank you for sharing that.
- Noumenon72 1y ago[flagged]
- Barbing 1y agoOh wow. That’s why I’ve not been able to appreciate SCP writings? Hey I accept it’s a limitation I have, and I’m glad folks enjoy it! But I couldn’t figure out why folks share it on Lemmy[1] and get so into it when I saw nothing there. Thanks :) [1]: open-source & Rust-y reddit alternative; no affiliation
- Terr_ 1y ago> Oh wow. That’s why I’ve not been able to appreciate SCP writings? I feel like there's a pattern (genre?) there that's been niche-popular for for 15-20 years now, which includes TV shows like Lost or Heroes or The Lost Room. It's some variation of magical-realism, for an audience that always wants more and more surprise or twists or weird juxtapositions of normal and abnormal, room for crafting and trading fan-theories and predictions. But eventually, it gets harder to keep up the balancing-act, and nobody's figured out how to end that kind of story in a way that satisfies, so the final twist is the lack of resolution.
- pjc50 1y agoSCP is the culmination of the epistolary novel, like Dracula, via the videogames convention of making "lore" (i.e. backstory and worldbuilding) unobtrusive and scattered through the game in audio logs and diary entries. It places the reader in the role of detective, rebuilding the sequence of events from partial, scattered, obscured, and out of order viewpoints.
- fc417fc802 1y agoI'm not sure there even is any particular sequence of events to rebuild in the case of SCP. It's a universe as opposed to a story. There's no central plot to discover, and more than a few SCP sequences even have their own largely isolated plots. If someone doesn't enjoy a fictional universe being elaborated on in a general sense with near zero plot and certainly no central "story" then I guess they will not enjoy the vast majority of SCP entries.
- xmprt 1y agoI think this is the big roadblock that I don't see the current AI models/architectures getting past. Normally, intelligence gets smarter over time as it learns from its mistakes. However most AI models come in with tons of knowledge but start to decompose after a while which makes them extremely unreliable on complex tasks. The hardest part of using them is that you don't know when they'll break down so they might work perfectly up till a point and then fail spectacularly immediately past that.
- ACCount36 1y agoTask length is increasing over time - and many AI labs are working on pushing it out further. Which necessitates better attention, better context management skills, better decomposition and compartmentalization and more.
- OtherShrezzing 1y agoI think the commenters critique still stands. Humans build human-capital, so the longer you "run" them for in a domain, the more valuable they become. AIs work inversely, and the longer they're run for, the worse they tend to become at that specific task. Even in the best-case scenario, they stay exactly as competent at the task throughout its length. Increasing task length doesn't build in an equivalent of human-capital. It's just pushing the point at which they degrade. This approach isn't generalisably scalable, because there's always going to be a task longer than the SOTA capabilities. We really need to work on a low cost human-capital-equivalent for models.
- prmph 1y agoTrue, that's why I'm beginning to adopt a certain strategy working with AI coding agents: I don't babysit them for long periods in one session. I allow them to one-shot the initial solution. Then, I thoroughly review the output, make notes of what should be improved, then either feed that into the original prompt and one-shot it again, or ask the agent to update the solution based on the notes.
- getnormality 1y agoWe fantasize about executable human brain images, but after many years of toil by our best and brightest, we still can't simulate the 302 neurons of our favorite lab worm. https://open.substack.com/pub/ccli/p/the-biggest-mystery-in-neuroscience?utm_source=share&utm_medium=android&r=2rauzz https://open.substack.com/pub/ccli/p/the-biggest-mystery-in-...
- dist-epoch 1y agoDo you think companies which can train 1 Trillion parameter models and hire AI researchers at $100 mil salaries can't build a 302 neuron simulator if they really wanted?
- fc417fc802 1y agoMaybe. Why can't those same companies do any number of highly profitable but seemingly difficult things? If you throw enough cryptographers at the problem are you guaranteed a quick solution to breaking modern encryption primitives at the theoretical level? The rate at which you can find a solution to a particular problem that's rooted in theory very often won't scale with resource investment. The problem will have unknown prerequisites in the form of yet undiscovered theoretical advancements in other areas of research. Until you identify and solve those other problems you very often won't be able to arrive at a satisfactory answer to the one you're interested in. So in many cases the only viable route to solving a particular problem faster is to scale the amount of research that's done in general since science as a whole is embarrassingly parallel.
- dist-epoch 1y ago> If you throw enough cryptographers at the problem are you guaranteed a quick solution to breaking modern encryption primitives at the theoretical level? We have very strong reasons to believe this is not possible, no matter how much resources you spend on this problem. In fact the whole of modern cryptography kind of relies on this assumption, that the problem is unsolvable. I agree with your general point, but I don't think it applies to the worm problem. We know hundreds of millions were not spent on that problem.
- Thorrez 1y agoSide question: why is the story named Lena?
- wheybags 1y agoGuessing, but possibly a reference to this: https://en.wikipedia.org/wiki/Lenna https://en.wikipedia.org/wiki/Lenna