5 ms·
Sometimes texture artists like this a lot more.
by ddtaylor 1y ago
Sometimes texture artists like this a lot more.
- deng 1y agoYes, because uv-unwrapping is much more predictable with quads, and you can place seams along edge loops. I'm by no means an expert here, maybe there are tools which make this similarly easy with non-quad topology, but at least from what I've learnt, the clean grids you get form quad-meshes are simply much easier to deal with when doing texturing.