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I don't mean to imply that writing a graph in C++ is impossible. It's clearly possible in modern C++. My contention is treating indicies-based management as so
by nemothekid 1y ago
I don't mean to imply that writing a graph in C++ is impossible. It's clearly possible in modern C++.
My contention is treating indicies-based management as some tedious, manual workaround. Unity's ECS is written in C#, which has both a GC and the language expressiveness for an actual graph objects, but has adopted an indicies based system. It works, and is performant, so it isn't a mistake for the compiler to herd users down that path.
In a similar vein, the Linux codebase is full of completely legitimate and readable uses of goto, but we are perfectly happy with languages that force us to use structured control flow.