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We have Claude Code writing Applesoft BASIC fine. It wrote a text adventure (complete with puzzles) and a PONG clone, among other things. Obviously it didn't do
by empressplay 1y ago
We have Claude Code writing Applesoft BASIC fine. It wrote a text adventure (complete with puzzles) and a PONG clone, among other things. Obviously it didn't do it 100% right straight out of the gate, but the hand-holding wasn't extensive.
I've been using Grok 4 to write 6502 assembly language and it's been a bit of a slog but honestly the issues I've encountered are due mostly my to naivety. If I'm disciplined and make sure it has all of the relevant information and I'm (very) incremental, I've had some success writing game logic. You can't just tell it to build an entire game in a prompt, but if you're gradual about it you can go places with it.
Like any tool, if you understand its idiosyncrasies you can cater for them, and be productive with it. If you're not then yeah, it's not going to go well.
- hammyhavoc 1y agoAh yes, truly impressive, Pong. A game that countless textbooks et al have recreated numerous times. There's a mountain of training data for something so unoriginal.
- deleted 1y ago[deleted]