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My guess is it's simply a chargeback risk. It's the reason casinos and adult sites have trouble getting credit card processing and are charged much higher basic
by noduerme 1y ago
My guess is it's simply a chargeback risk. It's the reason casinos and adult sites have trouble getting credit card processing and are charged much higher basic rates, even under the best of circumstances when the casino or adult site is operating entirely within the law in the jurisdictions it allows.
Punters run a lot of chargebacks on casinos, and people whose spouses catch a XXX video or game on their card statement will lie and run chargebacks too.
In the case of Valve, a lot of chargebacks would drastically increase the processing rates demanded by the payment providers for all transactions across the board, not just those related to adult games.
There's probably a great market opportunity here for a game store focused on adult games and willing to take on that risk.
- atomicnumber3 1y agoThat's the problem though. The risk means the market for those riskier credit transactions is literally categorically not a great market. You think JP Morgan gives a shit about Japanese titty games? Hah. No. They care that these games get charged back way more often. If there is a market opportunity, it's probably in a processor for debit-based transactions that are harder to reverse. But then that makes fraud harder to combat, and one of the reasons everyone loves credit cards so much is because consumers are far more confident to buy from random shops if they know they can always get their money back if the shop scams them. So - this whole system's lucratively is entirely predicated on easy credit and low risk meaning low fees. Anyone who wants to play in the mud that's leftover by these companies taking the good business are inherently playing a low margin risky game.
- nerdsniper 1y agoWith the CFPB under threat, there may be room for payment processors which don’t protect consumers from fraud. (Regulation is only as strong as its enforcement)
- mafuy 1y agoMight be a good idea. This is so curious. The US has a weird fetish with privatizing things that the government should handle, like consumer protection. If there were a reasonably robust infrastructure for this outside of payment processors in the US, there would be far less pressure on porn providers to comply with fucked up morals about porn. What we have here is an instance of late stage capitalism, and half the people are too narrowminded to see how it hurts their freedom.
- noduerme 1y agoI'm not sure about that. Late stage capitalism would involve the government bailing out credit card companies if there were fraud. I kind of prefer for them to deal with it themselves. And whether they deal with fraud themselves or the government does, they're going to classify certain types of transactions as riskier than others. My point was that this is probably not a "moral" decision, just a business decision. It would be a lot worse if it were the government mandating it, and worse still if they were mandating it because it conflicted with the moral code of some plurality of voters. That's not the case here, and I'm glad it's not. I wouldn't want the government to control consumer protection to the degree that voters in Texas could decide whether to protect certain consumers or not.
- mafuy 1y agoThis is not at all what I was talking about and reads like a tangent.
- root_axis 1y agoNot a wise business model. Enforcement can return at any time if the political winds shift.
- noduerme 1y agoYes, and it's been tried before. LibertyCoin, I think. Write a Steam knockoff platform that's trustworthy enough for people to download, and load it up with dirty games. Put the premium on the customers if they want to use credit card transactions, otherwise push them towards crypto payments. Maybe you won't be an oligarch, but you'll probably end up with a reasonably sized yacht. [edit] hell, in a few years if the winds shift you might be DraftKings.
- mrkramer 1y ago>Write a Steam knockoff platform that's trustworthy enough for people to download, and load it up with dirty games. Put the premium on the customers if they want to use credit card transactions, otherwise push them towards crypto payments. Easier said than done. It is hard to earn trust....you would probably need to jumpstart the platform with quite a few indie devs so people start trusting the site and using it.
- noduerme 1y agoI remember having to redo all the art for a game because Apple's store rejected it. Six months. It would have been more fun with the original art. I'm sure there's many an indie dev in the same position who'd love a gray market for putting up games like that.
- noduerme 1y agoI wouldn't scoff at the leftovers. You're talking about maybe a trillion dollar industry that struggles to find payment solutions. This is why I gave up on credit card processing for my startup casino in 2010 and just went to taking Bitcoin and other crypto. I originally planned to just take Visa. I wasn't looking to skirt the law. Card companies are looking out for themselves, and they don't really even need regulatory capture to shaft anyone running a business that the public could consider shady or immoral. There's plenty of demand out there, and in my opinion they're leaving money on the table. But their business model makes it difficult to take on the risk, especially in the case of something like Valve where they can't pick each transaction apart and evaluate the risk separately. So yeah... a globally accepted porn and gambling card? That would be a home run if the bills showed up never to someone's spouse, and it won't happen. Using a combination of crypto and higher CC fees to sell the content, though, there's a lot of pent-up demand.
- mrkramer 1y ago>This is why I gave up on credit card processing for my startup casino in 2010 and just went to taking Bitcoin and other crypto. And how many customers you lost in 2010 because of that? Probably more than 90%. Even now people are reluctant to use crypto but tbh crypto crowd is so big that you can perhaps succeed in opening crypto only business.
- noduerme 1y agoYes, about 90%. I would have had maybe the 6th or 7th biggest online casino in the world - let's say that my software was about 5th (somewhere between Galewind and Microgaming) - but I ended up being one which catered only to early adopters of cryptocurrency, who were not necessarily gamblers on roulette or blackjack but had nothing better to do with their coins. It was an interesting experience, and it didn't leave me as wealthy as I could have been if the barriers to entering the larger market hadn't already been negotiated between CC companies and governments. That said, at least I'm not in prison like a lot of people who followed and tried to do what I did.
- Ferret7446 1y ago> No. They care that these games get charged back way more often. I highly doubt that's true. Buying porn games on game platforms is a very different demographic than normal porn/gambling platforms.
- jhanschoo 1y agoDoes Valve actually have a high risk of chargebacks? I was under the impression that moreso than other platforms, most Valve customers would rather go through Valve's own refund system. I understand that chargebacks is supposedly the reason for adult-only platforms.
- kevin_thibedeau 1y agoThe owner of a stolen number is going to use a chargeback.
- Arrowmaster 1y agoChargebacks of legitimate purchases on most large platforms are extremely rare. Most will be from stolen cards. On most large platforms, if you start a chargeback you can expect your account to get locked. Do you want to give up your entire account just for a refund on one purchase? Luckily these large platforms typically have their own refund process.
- mrkramer 1y ago>Chargebacks of legitimate purchases on most large platforms are extremely rare. Most will be from stolen cards. I never used ecommerce back in the day on the internet but I can imagine that ecommerce fraud was widespread. And that's why excluding other reasons Satoshi invented Bitcoin[0]. I wonder if cryptocurrencies didn't exist would someone nowadays burn the midnight oil to figure out P2P crypto coin since modern payment solutions are fairly good. Tbh I think Satoshi invented technology around which he wanted to build products unlike Steve Jobs who said that you first need to figure out the product then build technology. [0] "Completely non-reversible transactions are not really possible, since financial institutions cannot avoid mediating disputes. The cost of mediation increases transaction costs, limiting the minimum practical transaction size and cutting off the possibility for small casual transactions, and there is a broader cost in the loss of ability to make non-reversible payments for nonreversible services. With the possibility of reversal, the need for trust spreads. Merchants must be wary of their customers, hassling them for more information than they would otherwise need. A certain percentage of fraud is accepted as unavoidable. These costs and payment uncertainties can be avoided in person by using physical currency, but no mechanism exists to make payments over a communications channel without a trusted party" https://bitcoin.org/bitcoin.pdf https://bitcoin.org/bitcoin.pdf
- thaumasiotes 1y agoOften it's because of secret government requirements. Compare https://en.wikipedia.org/wiki/Operation_Choke_Point https://en.wikipedia.org/wiki/Operation_Choke_Point . Somehow, it's forbidden for the government to oppress pornographers directly, but it's perfectly fine to impose legal sanctions on banks who maintain business relationships with them.
- thallium205 1y agoThis is the correct answer. There are many merchant categories, adult being just one of them, that are susceptible to high chargeback rates which result in payment processors banning them.
- kergonath 1y agoThis is nonsense. If you want us to believe this you need to show that Steam with erotic games is more of a risk than Steam without them. Comparing Steam with things like “adult merchants” like Onlyfans or a porn streaming service does not sound very appropriate.
- noduerme 1y agoIt's not nonsense. I've hosted, moderated and managed sites that were only obliquely related to porn or gambling, and you wouldn't believe the level of rejection for running ads or getting payment processing that they are faced with. And I ran a casino for 4 years. I coded it and I ran it 24/7, and believe me, I did everything by the book. The CC companies do not give a shit as long as they make money. Chargebacks cost them a lot in time more than in actual cash, and they have categories of risk for every merchant who may expose them to that risk. The highest categories of risk are porn and gambling. Any entity that uses a CC gateway and has any exposure to either of those risks is exposing itself to all the risk. The CC companies almost certainly told Valve that they would be considered a porn site and face a 1.5%-2% higher processing fee for every transaction. No nonsense involved, that's how it works.
- fn-mote 1y ago1. Thank you for the first hand experience post. 2. I think the argument being made is that the credit card companies are not actually experiencing higher risk (from Steam). Not that they have any qualms about putting a business into a “high risk” classification. In this case, I suppose the argument is that Steam is a large enough entity that they should be able to “self-insure”. If the US had a relatively open way to become a payment processor, the free market would take care of this. Unfortunately that isn’t the case and also is very unlikely to change.
- delusional 1y agoIsn't it a little odd that Visa/Master isn't out there making that argument? Why would we assume them having the best of intentions of they aren't even willing to argue those intentions themselves?
- noduerme 1y agoThey don't need to make an argument for anything. They tell Valve: "Hey, if 1% of your transactions are for smut and incur smut-level-chargebacks, we're going to just treat all your transactions as smut", and Valve says, "no problem, we'll pull those games." It's not like Valve stands to profit by holding the line for free speech here or something. Valve gives as little a shit about an indie porn game as it does about anything else. Honestly, why should they pay the extra percentage across the board to defend it anyway? This is why I'm saying a separate X-rated platform would get a lot of traction.
- soysaucy 1y agoBut can't they just block buying those games with visa/mc and only allow using steam wallet credit? Some Japanese sites have been having these issues for a while and that's what they ended up doing (or just closing shop entirely).
- alexp2021 1y agoThat would be a nice solution.
- noduerme 1y agoI guess that would be the logical thing to do. There's probably some synergy at work. If these games could be widely promoted, maybe their average value to Valve would be $10k each or something. Instead, they probably net 1/10th of that before they drop off the radar completely. Building in a sub-system that guarantees that certain games can only be bought with certain methods of payment seems like a pain in the ass. However, they could do it. And that sort of argues against the idea that you'd be building yourself any kind of moat by setting up a game platform for just the XXX stuff.
- bloqs 1y agoitch.io already serves this purpose no?
- noduerme 1y agoI guess so. I haven't spent that much time checking out the darker corners of it. I wonder what their situation is with the credit card companies.
- londons_explore 1y agoVisa/MC still make a decent amount of money on chargebacks - the fee is $15 or so, of which the platform keeps a big chunk.
- Bratmon 1y ago> people whose spouses catch a XXX video or game on their card statement will lie and run chargebacks too. I don't understand this claim. Steam doesn't list specific games on credit card bills- why would chargebacks be higher for a bill that says "9.99 - STEAMPOWERED.COM (WA)" than for one that says "9.99 - STEAMPOWERED.COM (WA)" just because the latter was used to pay for Undertale and the former was used to pay for Sex Simulator 25?