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They were browsing the point shop. On Desktop (FF ctrlF5) this page loads 20-30MB of data. A mix of gif webm and animated pngs https://store.steampowered.com/p
by ThatMedicIsASpy 1y ago
They were browsing the point shop. On Desktop (FF ctrlF5) this page loads 20-30MB of data. A mix of gif webm and animated pngs
https://store.steampowered.com/points/shop https://store.steampowered.com/points/shop
- jorvi 1y agoThis is one thing that Telegram did right with their .tgs animated sticker format (based on Lottie) and that somehow no one else in the message space seems to want to take the effort to replicate. JSON and vector-based, heavily optimized for filesize and battery use.
- keyringlight 1y agoI wonder if it's a consequence of Valve's core business is dealing with delivering data for games regularly in the 10's of GB range, they assume most of their customers are on connections good enough for game downloads so they must be using the store and chat via the same. I guess if it's not unpleasant enough for a large group of people to prevent commerce from happening, then it's not worth putting engineering effort into (or however they allocate effort at Valve now).
- Ekaros 1y agoAlso Valve has relatively small workforce. That being only couple hundred. With good part working on two of the most popular games. And then other projects. In the end they don't have that much idle hands.
- keyringlight 1y agoI'd have some sympathy for this if they weren't the biggest fish in the pond with huge "make it happen" resources at their disposal. They have the potential available to do almost anything they want if they decide to, and at this point it's a conscious decision not to.
- jorvi 1y agoNo, it's Valve just not giving a hoot. People don't seem to (want to) remember, but before the run-up to the Steam Deck, Valve was really coasting. Big Picture was riddled with bugs. Controller configuration was riddled with bugs. The Steam in-game overlay was terrible, and had been terrible for years. Their internal browser was a custom stripped down 5+ years old Electron or Chromium Embedded Framework monstrosity, begging to be exploited somehow. Chat and voice chat was terrible, didn't scale properly and was missing many of the features of things like Discord. And things had been stagnant like that for 7 years, if not more. Their built-in browser and chat functions are still terrible. In regards to chat and voice, I hope they cave and add Discord integration, so we finally have one service for PC, Xbox and Playstation. Their store was and is still all webviews, the pages themselves are terribly optimized and many of them aren't even controllable on the Deck without touch. You read that right, the Big Picture cursor doesn't work on some store pages, which renders them unusable on handhelds without a touchscreen / hardware (emulated) mouse. Steam is miles ahead of the Epic or GoG UX, but it still has lots of warts. Steam Input controller bind customization is off-the-map nuts with how broad it is now though, major props for that. And the 'new' Big Picture is a vast improvement.
- phatskat 1y ago> Their internal browser was a custom stripped down 5+ years old Electron or Chromium Embedded Framework monstrosity, begging to be exploited somehow. While all true, the (correct) choice to only allow signed authenticated URLs effectively killed one of the parts of BakkesMod that I was super excited to use. I don’t think forcing it was the wrong call, I do think not allowing me to bypass the security warning _somehow_ is loathsome.
- threetonesun 1y agoVector-based limits or at least requires rethinking the artwork design, and for stickers that are mostly ripped from game assets that might be effort than it's worth for Steam stickers.
- stefan_ 1y agoJust scrolling up and down on this loads another 30MiB every cycle. No visible change.