2 ms·
> Community has since found a way to fix this issue - it is possible to use WineD3D, a Direct3D to OpenGL wrapper for Windows, and then everything looks fine. H
by ryao 1y ago
> Community has since found a way to fix this issue - it is possible to use WineD3D, a Direct3D to OpenGL wrapper for Windows, and then everything looks fine. However, it comes at a price – performance can be lowered by as much as 75%! That can result in unacceptable framerates even on modern PCs.
Has anyone tried DXVK?
- Delk 1y agoThe post is from 2018, so dxvk either wasn't there or was too immature. From today's point of view, the post may not be that interesting in the practical sense of running the game. But some might find the obscure feature of custom clip planes interesting, or how a change or a detail in API specs lead to a regression. If course today you'd want to use dxvk.