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Wow, a lot of stuff in here surprises me. C definitely can/does have spooky at a distance. Just share a pointer to a resource with something else and enjoy the
by JoelMcCracken 1y ago
Wow, a lot of stuff in here surprises me. C definitely can/does have spooky at a distance. Just share a pointer to a resource with something else and enjoy the spooky modifications. Changes are local as long as you program that way, but sometimes it can be a bit not-obvious that this is happening.
regarding redefining functions, what could the author mean? using global function pointers that get redefined? otherwise redefining a function wouldn't effect other modules that are compiled into separate object files. confusing.
C is simple in that it does not have a lot of features to learn, but because of e.g. undefined behavior, I find its very hard to call it a simple language. When a simple bug can cause your entire function to be UB'd out of existence, C doesn't feel very simple.
In haskell, side effects actually _happen_ when the pile of function applications evaluate to IO data type values, but, you can think about it very locally; that's what makes it so great. You could get those nice properties with a simpler model (i.e. don't make the langague lazy, but still have explicit effects), but, yeah.
The main thing that makes Haskell not simple IMO is that it just has such a vast set of things to learn. Normal language feature stuff (types, typeclasses/etc, functions, libraries), but then you also have a ton of other special haskell suff: more advanced type system tomfoolery, various language extensions, some of which are deprecated now, or perhaps just there are better things to use nowadays (like type families vs functional dependencies), hierarchies of unfamiliar math terms that are essentially required to actually do anything, etc, and then laziness/call-by-name/non-strict eval, which is its own set of problems (space leaks!). And yes, unfamiliar syntax is another stumbling block.
IME, Rust is actually more difficult than Haskell in a lot of ways. I imagine that once you learn all of the things you need to learn it is different. The way I've heard to make it "easier" is to just clone/copy data any time you have a need for it, but, what's the point of using Rust, then?
I wonder if the author considered OCaml or its kin, I haven't kept track of whats all available, but I've heard that better tooling is available and better/more familiar syntax. OCaml is a good language and a good gateway into many other areas.
There are some other langs that might fit, like I see nim as an example, or zig, or swift. I'd still like to do more with swift, the language is interesting.
- tines 1y ago> Wow, a lot of stuff in here surprises me. C definitely can/does have spooky at a distance. Just share a pointer to a resource with something else and enjoy the spooky modifications. Changes are local as long as you program that way, but sometimes it can be a bit not-obvious that this is happening. I think the author means that the language constructs themselves have well-defined meanings, not that the semantics don't allow surprising things to happen at runtime. Small changes don't affect the meaning of the entire program. (I'm not sure I agree that this isn't the case for e.g. Haskell as well, I'm just commenting on what I think the author means.) > IME, Rust is actually more difficult than Haskell in a lot of ways. I imagine that once you learn all of the things you need to learn it is different. Having written code in both, Rust is quite a lot easier than Haskell for a programmer familiar with the "normal" languages like C, C++, Python, whatever. The pure functionality of Haskell is quite a big deal that ends up contorting my programs into weird poses, e.g. once you run into the need to compose Monads the complexity ramps way up. > The way I've heard to make it "easier" is to just clone/copy data any time you have a need for it, but, what's the point of using Rust, then? Memory safety. And the fact that this is the example of Rust complexity just goes to show what a higher level Haskell's difficulty is.
- JoelMcCracken 1y agoThanks for explaining what you think the author meant; i meant to reiterate that I was trying to actually understand as opposed to argue, but I forgot; I think sometimes "hey I don't get what you're saying because of reasons XYZ..." comes across as "I think you're wrong". Composing monads is another one of those painful parts of haskell. I remember being so frustrated while learning Haskell that there was all of this "stuff" to learn to "use monads" but it seemd to not have anything to _do_ with `Monad`, and people told me what I needed to know was `Monad`. Someday I wanna write all that advice I wish I had received when learning Haskell. A _lot_ of it will be about dealing with general monad "stuff". The thing that frustrated me in Rust coming from something like Ruby was how frequently I could not _do_ a very straightforward thing, because, for example, some function is a fnOnce instead of fnMulti, or the other way around, or whatever. Here's some of the experience from that time https://joelmccracken.github.io/entries/a-simple-web-app-in-rust-pt-4-cli-option-parsing/ https://joelmccracken.github.io/entries/a-simple-web-app-in-.... It became clear to me eventually that some very minor changes in requirements could necessitate massive changes in how the whole data model is structured. Maybe eventually I'd get good enough at rust that this wouldn't be a huge issue, but I had no way of seeing how to get to that point from where I was. In contrast, I can generally predict when some requirement is going to necessitate a big change in haskell: does it require a new side effect? if so, it may need a big change. If not, then it probably doesn't. But, I've found it surprisingly easy to make big changes from the nice type system. I really don't get when rust folks claim "memory safety" like this; we've had garbage collection since 1959. Rust gives you memory safety with tight control over resource usage; memory safety is an advantage that Rust has over C or C++, but not over basically every other language people still talk about. If you just clone/copy every data structure left and right, then you're at a _worse_ spot than with garbage collection/reference counting when it comes to memory usage. I _guess_ you are getting the ability to avoid GC pauses, but, why not use a reference counted language if that's the problem? copy/clone data all of the time can't be faster than the overhead from a reference counting, can it?? In haskell, I did find that once I understood the various pieces I needed to work with, actually solving problems (e.g. composing monads) is much easier. I don't generally have a hard time actually programming Haskell. All that effort is front-loaded though, and it can be hard to know exactly what you need to learn in order to understand some new unfamiliar thing. Your preferring Rust over Haskell is totally fine BTW, I'm just trying to draw a distinction between something that's hard to _use_ vs something that's hard to _learn_. Many common languages are much harder to use IME; I feel like I have to think so hard all of the time about every line of code to make sure I'm not missing something, some important side effect that I don't know about that is happening at some function call. With Haskell, I can generally skim the code and find what's important quite quickly because of the type system. I do plan to learn Rust at some point still whenever the planets align and I need to know something like it. Until then, there are so many other things that interest me, and not enough hours in the day. I still wonder if I have really missed out on some benefit from learning to think more about data ownership in programs.
- pjmlp 1y agoWhen people say C is simple, besides everything that you point out, apparently they never learned anything beyond the classical K&R C book (ANSI/ISO C edition), and are stuck in a C89 mindset without any kind of compiler extensions.