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> AFAIK the idea of render pass boundaries is quite essential for tiler GPUs. I've been told by a driver dev of a tiler GPU that they are, in fact, not essenti
by m-schuetz 1y ago
> AFAIK the idea of render pass boundaries is quite essential for tiler GPUs.
I've been told by a driver dev of a tiler GPU that they are, in fact, not essential. They pick that info up by themselves by analyzing the command buffer.