4 ms·
A huge cause ause of the overly complex implementations by level designers is a direct result of problems with Kismet. For instance, I had to put together a 5 n
by Arelius 14y ago
A huge cause ause of the overly complex implementations by level designers is a direct result of problems with Kismet. For instance, I had to put together a 5 node system just to compare two bools for equality.
Additionally UnrealScript isn't really made for "scripting" particularly not for the level. For instance, the whole game/editor needs to be shutdown/reloaded to recompile scripts. In that sense it's much less script and much more virtual machine'd language with gameplay specific features.