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I don't know if it supports HDR on MacOS but, AFAIK, it doesn't on windows and in Linux it is only supported with Wayland. Though I don't like the Wayland x X1
by marcodiego 1y ago
I don't know if it supports HDR on MacOS but, AFAIK, it doesn't on windows and in Linux it is only supported with Wayland.
Though I don't like the Wayland x X11 flamewar, I'm happy to see some modern features are only supported on Wayland.
That may please the crowd that will be able to say "sorry, I can't use x11 because it doesn't support a feature I need" bringing some symmetry to the discussion.
Edit: correction: it is about the development 5.0 version: https://devtalk.blender.org/t/vulkan-wayland-hdr-support/41214 https://devtalk.blender.org/t/vulkan-wayland-hdr-support/412...
- Buxato 1y agoI really wish to could use Wayland, but there is too much problems or bugs related to the software I use for work and also play. I will test it again with this new version Blender (that was one of that software with problems).
- Joel_Mckay 1y agoIn general, most repositories use old stable versions of Blender. And often folks are reduced to using snap to maintain version specific Compatibility with add-ons etc. Also, getting the most out of Intel+RTX CUDA card render machines sometimes means booting into windows for proper driver support. Sad but true... =3
- Joel_Mckay 1y agoThe reality is most commercial software and users are on Windows machines. It is fundamentally a Blender interoperability, and 3rd party platform license compatibility issue. We all wish it wasn't so, as many artists find the Windows file systems and color-calibration concepts bewildering. Making a feature platform specific to a negligible fraction of the users is inefficient, as many applications will never be ported to Linux platforms. Blender should be looking at its add-on ecosystem data, and evaluate where users find value. It is a very versatile program, but probably should be focused on media and game workflow interfaces rather than gimmicks. Best of luck =3
- johnnyanmac 1y agoI agree with you, but I think this limitation is for much simpler reasons, like "the contributor only knew how to make this feature in Linux, and only in Wayland". cross compatibility for stuff a base as color grading can be a thorny issue. If nothing else, it's better to have some implementation to reference for future platforms than none.
- Joel_Mckay 1y agoWe've all seen too many plugins become version specific or indeterminately broken https://www.youtube.com/watch?v=WFZUB1eJb34 https://www.youtube.com/watch?v=WFZUB1eJb34 Someone needs to write a Blender color calibration solution next vacation =3
- MrScruff 1y agoThe significant majority of the film and animation industry uses Linux.
- Joel_Mckay 1y agoLinux RTX CUDA drivers are getting better, but really depends on the use-case. For a Flamenco render farm it makes sense for sure. Creatives on wacom tablets and Adobe products etc. will exclude the Linux Desktop option. =3
- MrScruff 1y agoNot just for the farm, the large majority of the movie and tv vfx and animation you see is done by artists using Linux workstations.
- Joel_Mckay 1y agoNot the artists I meet, they love their wacom tablets and pressure responsive painting programs... i.e. most of the other software is windows only. I like Linux (use it everyday), but many CAD, Media, Animation, and Mocap application vendors simply don't publish ports outside Windows. Most studios have proprietary workflows with custom software. =3
- doublerabbit 1y ago> I'm happy to see some modern features are only supported on Wayland. Why? If anything that's a reason to why I wouldn't fully jump to blender. I have been working on my own hobby game engine for the past 15 years and have been excited to introduce Blender to the workflow. If this is the case I don't like it. Wayland has never work for me the same way as X has.
- OsrsNeedsf2P 1y agoWhat else are you going to use on Linux?
- doublerabbit 1y agoNuke, Maya?
- johnnyanmac 1y agoIf they spent 15 years on the engine as is, what's another few more years rolling a proprietary modeling system? On a serious note, I do wonder if this Wayland only limitation is something a fork could work around.
- tapoxi 1y agoI don't think there's an X11 HDR standard, one would need to be created and implemented.
- yjftsjthsd-h 1y agoIf the starting point is that Wayland is missing features that X has, the good outcome is not getting to a point where neither option has all the features, the good outcome is that either one has all the features.
- bzzzt 1y agoThat's at the cost of lots of duplicated work by the already sparse number of people capable of implementing a graphics server. There's also a third option where Wayland is foundational and the X11 network protocol is implemented on top of that for people who need it. Why should a network GUI service implement a driver to talk to a specific model of video card?
- yjftsjthsd-h 1y ago> That's at the cost of lots of duplicated work by the already sparse number of people capable of implementing a graphics server. Yeah, it kinda sucks but this is where we are. > There's also a third option where Wayland is foundational and the X11 network protocol is implemented on top of that for people who need it. Why should a network GUI service implement a driver to talk to a specific model of video card? Agreed; I have long argued that it would have been far better to transition to everything on the same backend with effectively rootful XWayland being the only (bare) X server, and then after that try to deal with the rest of the stack (if you really must). And maybe in 2026 we'll finally start to see movement in that direction with https://gitlab.freedesktop.org/wayback/wayback https://gitlab.freedesktop.org/wayback/wayback
- _bent 1y agoIt definitely does on macOS and I think also on Windows. You have to set the color management for the viewport to Display P3. In older versions this precluded you from using AGX or Filmic, but I think you can actually use AGX with Display P3 now.