4 ms·
"Incremental compilation is fast", is something people only talk about when normal compilation speeds are abysmal. Sadly, C++ set the expectations here, which m
by lerno 1y ago
"Incremental compilation is fast", is something people only talk about when normal compilation speeds are abysmal. Sadly, C++ set the expectations here, which made both Rust and Swift think that compilation times in the minutes is fine.
If your code compiles in 1 second from scratch then what do you need incremental compilation for?
- tialaramex 1y ago> If your code compiles in 1 second from scratch then what do you need incremental compilation for? That's entirely fair. But, when I watch somebody like Jon Blow, with his 1 second from scratch compilation the result seems to be that he just iterates a lot more without being significantly more productive than I am. I can imagine for some parts of video game design fast iteration might be crucial, yet I struggle to imagine that compilation speed is what matters there. Systems design, art direction, plotting, these don't seem like factors where you need those one second compile times.
- nextaccountic 1y ago> If your code compiles in 1 second from scratch then what do you need incremental compilation for? I really want incremental compilation in 100ms or less, this makes live reloading (such as with dioxus subsecond [0]) so much more enjoyable. I don't care about the time spent on fully recompiling the whole project from scratch though. [0] https://www.reddit.com/r/rust/comments/1j8z3yb/media_dioxus_subsecond_rust_hotpatch_engine/ https://www.reddit.com/r/rust/comments/1j8z3yb/media_dioxus_...