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This was also the case with indie games around roughly 2008-2012. Didn't last for long though!
by ido 1y ago
This was also the case with indie games around roughly 2008-2012. Didn't last for long though!
- glimshe 1y agoAnd what is common between these 2 eras? I'd say that a market hungry for new content met the people who could deliver it. In both instances, technology enabled the production, consumption and distribution of the new content (the Steam era is a revolution in the ease of distribution and production, while in the 80s there was a revolution in ease of production and consumption). Now there's a glut of content. Will another opportunity ever appear again? In both cases, the opportunity didn't look good at first.
- MisterTea 1y ago> Will another opportunity ever appear again? With AI we might go through an era of sameness and/or slop leaving the door open for something more genuine. Everything is cyclical.
- DiscourseFan 1y agoWell the sun is still going to explode one day
- misschresser 1y agoindie games are still a hugely important part of the industry, Peak is a recent great example of a small team making something fast that is novel and successful.
- pjmlp 1y agoExcept that is basically the same as winning the lottery jackpot in what regards making a living out of it.
- msephton 1y agoMy game YOYOZO (Ars Technica's "Best Games of 2023") was made in 3 weeks. https://news.ycombinator.com/item?id=38372936 https://news.ycombinator.com/item?id=38372936