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I first learned to program back in the '90s with Adventure Simulator and World Builder, which made old-school adventure games. Adventure Simulator was buggy as
by chc 14y ago
I first learned to program back in the '90s with Adventure Simulator and World Builder, which made old-school adventure games.
Adventure Simulator was buggy as crap and would crash pretty regularly with about a 33% chance of corrupting your data when it did so, but I still learned a lot from it.
World Builder was much more solid, but I think most programmers would still consider it fairly awkward. A lot of things (non-static maps, even basic animation) required some weird hacks, and it had a bunch of separate bins that your code went into that all interacted but which you couldn't view at the same time.
Despite the fact that modern programmers (and probably most "real" programmers of the time) would view both of these tools as difficult and limiting, I still thought it was a great, fun way to learn that kept me motivated.