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...and then passé. We're a fadish, looking for the next thing, get bored of things quickly bunch of primates, aren't we? We've come so far in terms of UX and
by panacea 14y ago
...and then passé.
We're a fadish, looking for the next thing, get bored of things quickly bunch of primates, aren't we?
We've come so far in terms of UX and usability that we forget that the icing on top of the cake is all about what's in vogue.
Apple skuemorphism (granddad) vs. Windows <srikeout>Metro</strikeout> is apparently the new black vs. white.
The icon for side scrolling (three stacked lines) is dire. It's a shitty, unintuitive adopted practice because Facebook and a few other players did it.
meh.
- rimantas 14y agoI won't comment on all of this (rather pointless) rant, but just last points: > The icon for side scrolling (three stacked lines) is dire. What would you offers as an alternative? This solution is used to reveal menu. Menu is a list of items. Three lines represent a list of items. > It's a shitty, unintuitive adopted practice because Facebook and a > few other players did it. What exactly makes it shitty? How is it not intuitive? Even if you don't know what a button with three lines does it does not take a lot of intuition to try and tap said button. Once you tap it you see what it does. Then you see the same in the other apps.