3 ms·
That would still be tracing. The problem is that if there is a cycle, the reference count would be too high, and you'd not detect that the object should be recl
by Findecanor 1y ago
That would still be tracing. The problem is that if there is a cycle, the reference count would be too high, and you'd not detect that the object should be reclaimed.
- louthy 1y agoI was replying to the OP: > "but I was recently wondering if it would be possible to detect and deny pointer cycles in a language in an efficient way" ...not whatever issue you are worried about.