3 ms·
Most physics engines do indeed do this and call it something like "collision margin"[1]. [1]: https://gamedev.stackexchange.com/questions/113774/why-do-physics
by oasisaimlessly 1y ago
Most physics engines do indeed do this and call it something like "collision margin"[1].
[1]: https://gamedev.stackexchange.com/questions/113774/why-do-physics-engines-use-collision-margins https://gamedev.stackexchange.com/questions/113774/why-do-ph...