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You don't have to see a game as "high art" to want to engage with its creators, their process, and the context in which the game was made. Interviews with game
by lowsong 1y ago
You don't have to see a game as "high art" to want to engage with its creators, their process, and the context in which the game was made.
Interviews with game designers, game studio development blogs, developer commentary in games, and "behind the scenes" content have long drawn huge audiences of people who wanted to know more about how the games they loved were made. Beyond that there is a massive industry of third-party content that is about games. Most popular games have hundreds or thousands of hours of video essays about them on YouTube, or have spawned dedicated fan groups, or attract people to engage with their worlds and themes in a way the creators may never have intended.
There is a huge desire and appetite to engage with process and people that create art, including games. I'd argue that's actually the far bigger part of why people enjoy and play games. It's far more than simple "is it engaging", even if you don't realize it consciously.
- janalsncm 1y agoI was responding to someone who said they don’t understand why someone would play a game if they can’t engage with it on an intellectual level as art. I brought up Mario Kart because I spent many nights with friends playing Mario Kart and the experience was about friends, not the game as art. So I believe that some people will still play games no matter what the creative process is as long as the result is good. I’m sure there are plenty of games whose creators don’t do interviews. Of course ancillary media content is good for marketing and some fans like it but it’s not strictly necessary.