3 ms·
I'm so glad someone finally echo'd how I felt trying and failing to learn Inform 7. It was very much "there is a syntax. We are not going to tell you what it is
by thrtythreeforty 1y ago
I'm so glad someone finally echo'd how I felt trying and failing to learn Inform 7. It was very much "there is a syntax. We are not going to tell you what it is." It was a shame because it looked so cool to be fluent at. The learning curve was just too high for me.
- colkassad 1y agoI much prefer TADS 3. With that said, I'm glad Inform 7 exists. It's such a strange one that seems to work for a subset of creatives, made by people that really love the art form.
- anthk 1y agoI prefer Inform6, it's libre licensed.
- jhbadger 1y agoI like ZIL, in part to be contrarian, but it actually is an interesting language, both because it is based on a subset of the 1970s Lisp-related language MDL, and because it is the language the Infocom implementors used historically, and these days you can even find the actual ZIL source code to Infocom games and even a few unreleased ones in various stages of completion.
- crooked-v 1y agoThe ability to (in theory) easily get second-order behavior out of simple definitions in Inform 7 is something I would find really fascinating if only it didn't require knowing all the specific magic invocations to do so.
- mathiaspoint 1y agoYeah inform 7 really feels like a regression from inform 6 at least in this way to me. I've been avoiding it.