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It’s about the distribution of games, doesn’t matter whether it’s online or offline you need a license to distribute IP that you don’t own. Never making a lice
by meheleventyone 1y ago
It’s about the distribution of games, doesn’t matter whether it’s online or offline you need a license to distribute IP that you don’t own.
Never making a licensed product or using third-party IP is definitely one solution but I don’t think is the intent nor without adverse effects.
- surgical_fire 1y ago> doesn’t matter whether it’s online or offline Then the solution seems simple. Making the game available offline does not seem to have any impact in terms of licensing.
- meheleventyone 1y agoI don’t think you’ve followed the discussion then.
- surgical_fire 1y agoOnly in the sense that you are arguing against strawman versions of the idea in favor of the status quo.
- lcnPylGDnU4H9OF 1y agoIf you’re saying that because they said the solution is simple, then it would seem you have not followed the discussion. To them, it is as “simple” as not using the things that require onerous licensing. Whether the game is offline or online only matters as much as the licensor might prefer one or the other; obviating the onerous licensor (making your own assets and/or doing business with more agreeable people) is a simple solution. Simple meaning the complexity to understand it, not to implement it.