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> In the context of EOL of a game if you have to provide it for free to owners in perpetuity any third party content You start your argument from a presumption
by surgical_fire 1y ago
> In the context of EOL of a game if you have to provide it for free to owners in perpetuity any third party content
You start your argument from a presumption that releasing an offline game is almost an impossibility. Are you trying yo argue that offline games have zero things licensed? This sounds like a major argument in favor of offline games.
Sounds to me that the simple solution is just stop licensing things with such draconian requirements. If I play a racing game I care about it being fun. If the car I am using in-game is a BMW or a made up brand for the game is immaterial.
- meheleventyone 1y agoIt’s about the distribution of games, doesn’t matter whether it’s online or offline you need a license to distribute IP that you don’t own. Never making a licensed product or using third-party IP is definitely one solution but I don’t think is the intent nor without adverse effects.
- surgical_fire 1y ago> doesn’t matter whether it’s online or offline Then the solution seems simple. Making the game available offline does not seem to have any impact in terms of licensing.
- meheleventyone 1y agoI don’t think you’ve followed the discussion then.
- surgical_fire 1y agoOnly in the sense that you are arguing against strawman versions of the idea in favor of the status quo.
- lcnPylGDnU4H9OF 1y agoIf you’re saying that because they said the solution is simple, then it would seem you have not followed the discussion. To them, it is as “simple” as not using the things that require onerous licensing. Whether the game is offline or online only matters as much as the licensor might prefer one or the other; obviating the onerous licensor (making your own assets and/or doing business with more agreeable people) is a simple solution. Simple meaning the complexity to understand it, not to implement it.
- joseda-hg 1y agoFor some people that's true, But I've played with people that for example, slightly prefered PES Gameplay but just would refuse to play without a proper Real Madrid Team In my experience, the more casual the player the more this mattered to them, but it was still a huge market
- surgical_fire 1y ago> just would refuse to play without a proper Real Madrid Team Interestingly enough, I used to be an avid Football Manager player, where real teams/players is an important deal. I can still download Football Manager 2010 (that is not available for purchase anymore), and I can play with Borussia Dortmund with all 2010 players without any issues. If they could figure out how to properly license those teams/players so that the game is not dead in 2025 (considering how much anal football teams/leagues are with licensing deals), I am sure that racing games (and others) can figure it out as well.