3 ms·
I run my GOG games in a networkless namespace (only loopback available) for pretty much that reason, and I've yet to encounter the first game that has in-game i
by tremon 1y ago
I run my GOG games in a networkless namespace (only loopback available) for pretty much that reason, and I've yet to encounter the first game that has in-game issues about it. The worst result I've seen is that changelogs or devlogs don't render.